Darksiders - the wheel invented
There are many games out there that all have in common is that they award for the "reinvention of the wheel - now with 30% more about" deserve. It is the art of speaking to realize new ideas, old game. While the concept of an optic nerve in a more disturbed artist just before the eighth stroke accomplish, is another true masterpiece. Those who manage to conceal dust grains and to present it as art, has reached the heights of creativity.
Darksiders is such a work as a mix of Devil May Cry and Zelda presented and convince white. A classic "thrashing your way through the (sub) world and try passing the war between heaven and hell to end."
(spring of the way, was quite successful and a damp Taliban dream could have) As one of the four horsemen of the impending apocalypse, one is called to explain why it before the time the war between demons and angels on the shoulders of more than just defenseless humanity has come. And why at all, only one of four riders on the road is, namely: war. And this is also accused of all the fun started before the time have to.
Well then: at the battle.
The classic fight is nothing new, the controller on an Xbox controller very intuitive.
way: If you prefer to use a keyboard, which should be well versed in the production of ten individual noodle strings with one finger. Who gets the idea to use an alternative controller, "controlli" only through intermediate software can Darksiders.
The primary weapon: the sword and the second weapon leveling diligently with four stages long and equipped according to specialties in the weapon slot, there are nice additional effects. The equipment itself is improved only if all the armor fragments have been found.
When demonic dealer, had seduced a Buffy instinctively impaled or, depending on mood, can be enabled or special skills improved - in terms of the guns, but the character itself.
For a little magic goes with it. Whether blades that shoot out of the ground, or auras, which weaken the enemy or even a boost: The extra magic kick can decide battles and is a valuable ally in the fight.
But that's not enough, the second-mentioned weapons are used not only as killing tools, but are available in places is helpful on certain places. Whether it is the power fist, the crystals transformed to particulate pollution, or the hook, which leaves a swing at certain points from place to place - it is something for everyone.
friends all the well-kept three-dimensional fits of rage is certainly the portal-like parallel. All this reminds
of Zelda, which also gradually introducing specific special weapons. And just as it is needed there to solve with these tools, puzzles, this is everyday at Darksiders reality: Here and are the puzzles, but the boss fights are anything but trivial - but through the successful mix of action and puzzles joy degenerates not the game a Sudoku afternoon.
Ever are the intermediate and raid bosses literally gigantic. While it is not always immediately obvious, as that is to defeat or thing - but even that can easily make the necessary stimulus.
are also irritating to the finisher. Those who show the opponent's entrails would like how beautiful a sharp blade can be added, thanks to the finishing moves (simple pressing one button if it appears the enemy) the opportunity to let off steam completely uninhibited. Although the final brutality are optional and set - but they look nice anyway. And bloody it is all.
In general, one should not be powerless in the face of blood to run no risk at the end of Game Day noted that it is in a coma. The game saves with the red color is not well founded, but this is also thanks to the finishing moves, impressive and easy to understand. That a sword in the belly nunmal would only lead to flows of flowers in books to anyone who ever worked in the emergency room of certain cultures known.
between the on-screen video round a varied history, which is also far from predictable, as well. The moral of good against evil "can be safely discarded -" War "has its a plan and walk in the true sense of the word between the worlds.
All in all, Darksiders is a good work. It is not the technically inspired revelation, but the mix of adventure and action, character development and Massenmetzelns the game experience to make an event.
Unfortunately, the replay value Darksiders not very large, since going after a new beginning, for example, at a higher level of difficulty, lost with all upgrades - with one exception: If the defense has previously completed, is asked whether he wants to take it. Otherwise, there is low tide.
here who hoped for a permanent Grinder as Titan Quest is, unfortunately, a little disappointed. But friends of the cultivated Dauerprügelns this is usually not care. Fact is: Darksiders is despite numerous parallels to other Play entertaining enough that boredom may arise only rarely.
Conclusion: Recommended
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